AOF - Army of the Earthenkind v3.3
Name [size] Qua Def Equipment Special Rules Cost
Loam Leader [1]
4+
4+
Clobber (A4, AP(1))
Hero, Slow, Stone Bones, Tough(3)
45pts
Loam Champion [1]
5+
4+
Clobber (A3, AP(1))
Hero, Slow, Stone Bones, Tough(3)
30pts
Clod Soldiers [10]
6+
4+
10x Clobber (A1, AP(1))
Slow, Stone Bones
70pts
Foot Knights [5]
5+
4+
5x Clobber (A2, AP(1))
Slow, Stone Bones
65pts
Stalagknights [3]
5+
4+
3x Clobber (A2, AP(1))
Impact(2), Stone Bones, Tough(3)
130pts
Wild Dirtles [3]
6+
4+
3x Stomp (A2, AP(2))
Impact(1), Stone Bones, Tough(3)
95pts
Clod Rollers [3]
6+
4+
3x Clobber (A2, AP(1))
Boing, Explode(2), Split(Clod Soldiers [10]), Stone Bones, Tough(3)
185pts
Loam Elemental [1]
4+
4+
Clobber (A3, AP(1))Stomp (A2, AP(2))
Slow, Stone Bones, Tough(6)
80pts
Loam Monument [1]
6+
2+
Hurl Stones (12", A5, AP(1))Clobber (A5, AP(1))Scout (Scout)
Construct, Entrenched, Immobile, Stone Bones, Tough(6)
140pts
Loam Giant [1]
4+
3+
Giant Clobber (A6, AP(2))Giant Stomp (A4, AP(1))
Fear(2), Stone Bones, Tough(12)
260pts
Loam Titan [1]
4+
2+
Titan Clobber (A10, AP(2))Titan Stomp (A6, AP(1))
Fear(3), Stone Bones, Tough(18)
500pts
Special Rules

Boing: When this unit is activated, you may place all models with this rule in it anywhere within D3+1" of their position.

Boom: If this model is killed in melee, the attacking unit takes 3 hits.

Chilling: Enemies get -1 to hit in melee when attacking units where all models have this rule.

Company Standard: Once per this unit's activation, pick 2 friendly units within 12", which get +1 to their next morale test roll.

Construct: Whenever a unit where most models have this rule fails a morale test that causes it to be Shaken or Routed, the test counts as passed instead. Then, roll as many dice as the number of wounds it would take to fully destroy it, and for each result of 1-3 the unit takes one wound, which can't be ignored.

Corrosive: Whenever this model takes a wound in melee, the attacker takes 1 hit.

Explode(X): If this model is killed in melee, the attacking unit takes X hits. If this model survives melee, after both sides have finished attacking, it is immediately killed, and the enemy unit takes X hits.

Fighting Spirit: This model and its unit may shoot even after using Rush actions.

Grasping Tendrils: Once per this unit's activation, before attacking, pick one enemy unit within 6". Next time it moves, it moves -2” when using Advance, and -4” when using Rush/Charge.

Guard(X): If this model is part of a unit of X, they count as having Quality 5+.

Poison Mist: Once per this unit's activation, before attacking, roll one die. On a 4+ two enemy units within 6" take 1 hit with Blast(6) and Poison.

Repair: Once per this model's activation, before attacking, if within 2" of a model with Tough, roll one die. On a 2+ you may remove D3 wounds from that model.

Spell Master: This model counts as having Caster(6), but takes 3 wounds whenever it fails to cast a spell.

Spell Warden: Once per this unit's activation, pick one friendly Caster within 12", which gets +1 to its next spell casting roll.

Split(X): When this unit is fully destroyed, you may place a new unit of X fully within 6" of it before removing the last model.

Stone Bones: When units where all models have this rule take hits, those hits count as having AP(-1), to a min. of AP(0).

Swift: This model may ignore the Slow rule.

Tunneller: This model counts as having Ambush, and may be deployed up to 1" away from enemy units.

Violent Emergance(X): This model counts as having Ambush, and may be deployed up to 1" away from enemy units. Once deployed, roll X dice. For each 4+ one enemy unit within 3” takes 2 hits with AP(1).

Warning Cry: Enemy units using Ambush must be set up over 12" away from this model.

Army of the Earthenkind Army Spells
Angry Earth (1): Target 2 friendly units within 12" get Furious next time they charge.
Crush (1): Target enemy unit within 12” takes 4 hits.
Claustrophobia (2): Target 2 enemy units within 18" get -1 to defense rolls next time they take hits.
Bury Alive (2): Target enemy unit within 12" takes 1 hit with AP(4) and Deadly(3).
Sinking Sand (3): Target 2 enemy units within 18" move -3" next time they Advance, or -6" next time they Charge/Rush.
Sinkhole (3): Target enemy unit within 12" takes 6 hits with AP(2).
2
AOF - Army of the Earthenkind v3.3
Loam Leader [1] - 45 pts
Quality 4+ Defense 4+
Clobber (A4, AP(1))
Hero, Slow, Stone Bones, Tough(3)
Upgrade all models with one:
+10pts Tunneller
+20pts Violent Emergance(1)
+25pts Violent Emergance(2)
Upgrade with one:
+15pts Stubborn
+25pts Guard(Clod Soldiers)
+40pts Master Earthshaper (Caster(2))
+60pts Arch-Earthshaper (Caster(3))
+60pts Trample
Replace all Clobbers:
+10pts Violent Clobber (A4, AP(1), Rending)
+10pts Heavy Lance (A4, AP(1), Lance)
+15pts Heavy Clobber (A4, AP(3))
+15pts Guarded Clobber (A4, AP(1), Counter)
Upgrade with one:
+10pts Hurl Stone (12", A2, AP(1))
+20pts Hurl Stalactite (18", A2, AP(1))
Upgrade with one:
+10pts Sentry (Warning Cry)
Upgrade with one:
+45pts Dirtle Mount (Impact(2)SwiftTough(3))
+50pts Royal Chair (Clobber (A4, AP(1))Tough(3))
Upgrade all models with one:
+25pts Junglekind (Grasping Tendrils)
+5pts Magmakind (FuriousMagma when Shooting)
+10pts Blightkind (CorrosivePoison in MeleePoison when Shooting)
+10pts Icekind (Chilling)
Loam Champion [1] - 30 pts
Quality 5+ Defense 4+
Clobber (A3, AP(1))
Hero, Slow, Stone Bones, Tough(3)
Upgrade all models with one:
+10pts Tunneller
+15pts Violent Emergance(1)
+20pts Violent Emergance(2)
Upgrade all models with one:
+25pts Junglekind (Grasping Tendrils)
+5pts Magmakind (FuriousMagma when Shooting)
+10pts Blightkind (CorrosivePoison in MeleePoison when Shooting)
+10pts Icekind (Chilling)
Upgrade with one:
+15pts Earthshaper (Caster(1))
+20pts Fighting Spirit
+40pts Master Earthshaper (Caster(2))
+40pts Repair
Replace all Clobbers:
+5pts Heavy Clobber (A3, AP(3))
+5pts Violent Clobber (A3, AP(1), Rending)
+5pts Heavy Lance (A3, AP(1), Lance)
+10pts Guarded Clobber (A3, AP(1), Counter)
Upgrade with one:
+10pts Hurl Stone (12", A2, AP(1))
+10pts Hurl Stalactite (18", A2, AP(1))
Upgrade with one:
+40pts Dirtle Mount (Impact(2)SwiftTough(3))
Clod Soldiers [10] - 70 pts
Quality 6+ Defense 4+
10x Clobber (A1, AP(1))
Slow, Stone Bones
Upgrade all models with one:
+25pts Junglekind (Grasping Tendrils)
+15pts Magmakind (FuriousMagma when Shooting)
+25pts Blightkind (CorrosivePoison in MeleePoison when Shooting)
+20pts Icekind (Chilling)
Upgrade with any:
+5pts Sergeant
+10pts Musician
+15pts Banner
Replace all Clobbers:
+20pts Violent Clobber (A1, AP(1), Rending)
+30pts Guarded Clobber (A1, AP(1), Counter)
Upgrade all models with:
+20pts Hurl Stone (12", A1, AP(1))
Replace one Hurl Stone and Clobber:
+10pts Crusher Clod (Crusher Throw (12", A1, AP(1), Blast(3), Rending)Crusher (A1, AP(1), Blast(3), Rending))
+15pts Impaler Clod (Impaler Throw (12", A1, AP(1), Deadly(3), Rending)Impaler (A1, AP(1), Deadly(3), Rending))
Upgrade all models with:
+15pts Tunneller
Foot Knights [5] - 65 pts
Quality 5+ Defense 4+
5x Clobber (A2, AP(1))
Slow, Stone Bones
Upgrade all models with one:
+25pts Junglekind (Grasping Tendrils)
+15pts Magmakind (FuriousMagma when Shooting)
+15pts Blightkind (CorrosivePoison in MeleePoison when Shooting)
+10pts Icekind (Chilling)
Upgrade with any:
+5pts Sergeant
+10pts Musician
+15pts Banner
Upgrade all models with:
+15pts Tunneller
Replace all Clobbers:
+20pts Violent Clobber (A2, AP(1), Rending)
+20pts Heavy Lance (A2, AP(1), Lance)
Upgrade all models with:
+30pts Hurl Stalactite (18", A1, AP(1))
Stalagknights [3] - 130 pts
Quality 5+ Defense 4+
3x Clobber (A2, AP(1))
Impact(2), Stone Bones, Tough(3)
Upgrade all models with one:
+25pts Junglekind (Grasping Tendrils)
+10pts Magmakind (FuriousMagma when Shooting)
+20pts Blightkind (CorrosivePoison in MeleePoison when Shooting)
+30pts Icekind (Chilling)
Upgrade all models with:
+25pts Tunneller
Replace all Clobbers:
+15pts Violent Clobber (A2, AP(1), Rending)
+10pts Heavy Lance (A2, AP(1), Lance)
Upgrade all models with:
+20pts Hurl Stalactite (18", A1, AP(1))
Wild Dirtles [3] - 95 pts
Quality 6+ Defense 4+
3x Stomp (A2, AP(2))
Impact(1), Stone Bones, Tough(3)
Upgrade all models with one:
+25pts Junglekind (Grasping Tendrils)
+10pts Magmakind (FuriousMagma when Shooting)
+20pts Blightkind (CorrosivePoison in MeleePoison when Shooting)
+25pts Icekind (Chilling)
Upgrade all models with:
+10pts Tunneller
3
AOF - Army of the Earthenkind v3.3
Clod Rollers [3] - 185 pts
Quality 6+ Defense 4+
3x Clobber (A2, AP(1))
Boing, Explode(2), Split(Clod Soldiers [10]), Stone Bones, Tough(3)
Upgrade all models with one:
+25pts Junglekind (Grasping Tendrils)
+10pts Magmakind (FuriousMagma when Shooting)
+20pts Blightkind (CorrosivePoison in MeleePoison when Shooting)
+25pts Icekind (Chilling)
Upgrade all models with:
+10pts Tunneller
Loam Elemental [1] - 80 pts
Quality 4+ Defense 4+
Clobber (A3, AP(1))
Stomp (A2, AP(2))
Slow, Stone Bones, Tough(6)
Upgrade all models with one:
+25pts Tunneller
+30pts Violent Emergance(1)
+35pts Violent Emergance(2)
Upgrade all models with one:
+25pts Junglekind (Grasping Tendrils)
+5pts Magmakind (FuriousMagma when Shooting)
+15pts Blightkind (CorrosivePoison in MeleePoison when Shooting)
+20pts Icekind (Chilling)
Replace Clobber:
+5pts Violent Clobber (A3, AP(1), Rending)
+10pts Heavy Clobber (A3, AP(3))
+50pts Plains Guardian (Hurl Stones (24", A6, AP(1))EntrenchedImmobile)
+85pts Hill Guardian (Hurl Boulder (30", A2, AP(1), Blast(3), Indirect)EntrenchedImmobile)
+120pts Cave Guardian (Hurl Stalactite (30", A2, AP(1), Deadly(3), Indirect, Rending)EntrenchedImmobile)
Loam Monument [1] - 140 pts
Quality 6+ Defense 2+
Clobber (A5, AP(1))
Hurl Stones (12", A5, AP(1))
Scout (Scout)
Construct, Entrenched, Immobile, Stone Bones, Tough(6)
Upgrade all models with one:
+25pts Junglekind (Grasping Tendrils)
+10pts Magmakind (FuriousMagma when Shooting)
+15pts Blightkind (CorrosivePoison in MeleePoison when Shooting)
+35pts Icekind (Chilling)
Replace all Scouts:
+5pts Tunneller
+10pts Violent Emergance(1)
+15pts Violent Emergance(2)
Upgrade with up to two:
+10pts Magical Conduit (Spell Warden)
+10pts Sentry (Warning Cry)
+15pts Glorious Banner (Company Standard)
+20pts Angry Stones (BoomCorrosive)
+25pts Giant Fungus (Poison Mist)
+80pts Crackling Altar (Spell Master)
Upgrade with one:
+70pts Large Monument (Tough(3))
+150pts Huge Monument (Tough(6))
Replace all Hurl Stones:
+5pts Hurl Stalactites (18", A5, AP(1))
Loam Giant [1] - 260 pts
Quality 4+ Defense 3+
Giant Clobber (A6, AP(2))
Giant Stomp (A4, AP(1))
Fear(2), Stone Bones, Tough(12)
Upgrade with one:
+15pts Earthshaper (Caster(1))
+40pts Master Earthshaper (Caster(2))
Replace all Giant Clobbers:
-5pts Sweeping Giant Clobber (A2, AP(2), Blast(3))
+5pts Heavy Giant Clobber (A2, AP(4), Deadly(3))
+60pts Hurl Boulder (30", A2, AP(1), Blast(3), Indirect)
+90pts Hurl Stalactite (30", A2, AP(1), Deadly(3), Indirect, Rending)
Upgrade with any:
+35pts Loam Porter (Transport(11))
+65pts Violent Emergance(3)
Loam Titan [1] - 500 pts
Quality 4+ Defense 2+
Titan Clobber (A10, AP(2))
Titan Stomp (A6, AP(1))
Fear(3), Stone Bones, Tough(18)
Upgrade all models with one:
+25pts Junglekind (Grasping Tendrils)
+25pts Magmakind (FuriousMagma when Shooting)
+50pts Blightkind (CorrosivePoison in MeleePoison when Shooting)
+140pts Icekind (Chilling)
Upgrade with one:
+15pts Earthshaper (Caster(1))
+40pts Master Earthshaper (Caster(2))
+60pts Arch-Earthshaper (Caster(3))
Replace all Titan Clobbers:
-10pts Hurl Stones (24", A6, AP(1))
+25pts Heavy Titan Clobber (A4, AP(4), Deadly(3))
+80pts Hurl Boulder (30", A3, AP(1), Blast(3), Indirect)
+80pts Hurl Stalactite (30", A3, AP(3), Deadly(3))
Upgrade with any:
+35pts Crew Attacks (Hurl Stones (12", A3, AP(1))Clobber (A3, AP(1)))
+35pts Loam Porter (Transport(11))
+95pts Violent Emergance(4)
4