AOFR - The Burning Dead v3.0

Intro

About Mammoth Factory

Mammoth Factory creates fantasy miniatures compatible with TTRPGs and wargames, as well as 5e adventure modules designed to make use of their minis.

They are dedicated to making gaming products that are high-quality, accessible to all, and useful to GMs and wargamers alike.

You can find FREE paper mini for this army at https://mab.to/4D6BV1wPR3BBJ/eu1

If you’d like to support them, you can gain access to their miniatures and adventures by signing up at https://www.patreon.com/MammothFactory or https://www.myminifactory.com/users/MammothFactory

About OPR

OPR (www.onepagerules.com) is the home of many free games which are designed to be fast to learn and easy to play.

This project was made by gamers for gamers and it can only exist thanks to the support of our awesome community.

If you want to help us in making more awesome content, you can support us on www.patreon.com/onepagerules

Thank you for playing!

Background Story

Far to the blighted west, there once stood the most ancient and venerable of human civilizations. Steeped in infernal magic and dark alchemy, these realms erected wonders unseen among the younger kingdoms, but their great works were mortared with the blood of countless slaves and consecrated by the sacrifices of countless more. They were ruled by pitiless lords of giant stature, whose veins burned with the blood of demonkind and whose power was absolute – sorcerer kings presiding over realms of dark majesty.

Eventually, these sorcerer kingdoms were struck by the Red Woe, a terrible necromantic plague that ripped through the ancient heartlands. As the sorcerer kings bickered and fought, each eager to blame the others for the disaster, untold thousands of their subjects fled east, seeking new lands untouched by dark magic. In the final days of this great pilgrimage, the sorcerer kings, in their desperation, sought to conjure a power beyond their mastery: the sky to the west burned as the old kingdoms were shattered in an instant, an incredible, fiery eruption hurling black smoke leagues high into the air. What evil the sorcerer kings invoked remains a mystery to this day, but it was of such power that even now, over a thousand years later, the conflagration burns still, lighting up the night to the west.

Now, after millennia of burning in silent agony, the sorcerer kings and their servants awaken once more. Bound to the will of the dark power that destroyed their realms, they seethe with hatred for the living, pouring from ancient halls and blackened tombs to march against the world of mortals…

Created by: Gaetano Ferrara
Army Book by: Mammoth Factory
Created with Army Forge Studio
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AOFR - The Burning Dead v3.0
Name [size] Qua Def Equipment Special Rules Cost
Anak Nobles [1]
3+
3+
Two Handed Mace (A6, AP(3))
Burning, Caster(3), Fear(3), Hero, Tough(6), Undead
255pts
Death-Bound Thralls [10]
5+
5+
10x Sword (A1)
Slow, Undead
70pts
Flame Wraiths [5]
4+
6+
5x Flame Sword (A1, Rending)
Burning, Ethereal, Undead
85pts
Tomb Wardens [3]
4+
3+
3x Great Weapon (A3, AP(2))
Regeneration, Tough(3), Undead
210pts
Death Bound Hulker [1]
4+
5+
Flaming Flail (A4, AP(1), Blast(3), Rending)Stomp (A2, AP(1))
Fear(3), Regeneration, Slow, Tough(12), Undead
265pts
Voidborn Corpse Eater [1]
4+
2+
Arm (A6)Bite (A2, AP(2), Deadly(3))Poisonned Pincer (A4, AP(1), Poison)
Daemon, Devour, Fear(3), Tough(18)
465pts
Special Rules

Ambush: May be set aside before deployment. At the start of any round after the first, may be deployed fully within 6” of any table edge, over 6" away from enemy units. Players alternate in placing Ambush units, starting with the player that activates next. Units that deploy via Ambush can’t seize or contest objectives on the round they deploy.

Burning: Whenever this model takes a wound in melee, the attacker takes 1 hit.

Daemon: This model may be deployed as if it had Ambush or Scout, but only up to half of the units with this rule in the army may deploy using one or the other (rounding up).

Devour: Whenever this model attacks in melee, roll one die. On a roll of 6+ the target takes 1 wound.

Ethereal: Counts as having Stealth and Strider. When taking a wound, roll one die, on a 6+ it is ignored.

Reap: Enemies that roll to block hits from this weapon take one extra wound for each unmodified result of 1 that they roll.

Spawn(X): Once per game, when this model is activated, you may place a new unit of X fully within 6" of it.

Undead: Whenever a unit where most models have this rule fails a morale test that causes it to be Shaken or Routed, the test counts as passed instead. Then, roll as many dice as the number of wounds it would take to fully destroy it, and for each result of 1-3 the unit takes one wound, which can't be ignored.

The Burning Dead Army Spells
Fear (1): Target 2 enemy units within 18" get -1 to their next morale test roll.
Rampant Flames of Maleshai (1): Target enemy unit within 18” takes 1 hit with Blast(3).
Undead Vigor (2): Target 2 friendly units within 12" move +2" next time they Advance, or +4" next time they Rush/Charge.
Na’aneshra's Inferno (2): Target enemy unit within 12" takes 4 hits with AP(2).
Unending Hordes of Ulgarit (3): Target 3 friendly units within 12" get Regeneration next time they take wounds.
Tammuzid's Immolation (3): Target enemy model within 12" takes 3 hits with AP(4).
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AOFR - The Burning Dead v3.0
Anak Nobles [1] - 255 pts
Quality 3+ Defense 3+
Two Handed Mace (A6, AP(3))
Burning, Caster(3), Fear(3), Hero, Tough(6), Undead
Replace all Two Handed Mace:
-25pts Glaive (A2, AP(1), Blast(3), Rending)
free Cursed Sword (A8, AP(1), Reap)
Upgrade with one:
+100pts Spawn(Death-Bound Thralls [10])
Death-Bound Thralls [10] - 70 pts
Quality 5+ Defense 5+
10x Sword (A1)
Slow, Undead
Upgrade all models with any:
+20pts Burning
Upgrade with any:
+5pts Sergeant
+10pts Musician
+15pts Banner
Flame Wraiths [5] - 85 pts
Quality 4+ Defense 6+
5x Flame Sword (A1, Rending)
Burning, Ethereal, Undead
Upgrade with any:
+5pts Sergeant
+10pts Musician
+15pts Banner
Upgrade all models with any:
+10pts Ambush
Tomb Wardens [3] - 210 pts
Quality 4+ Defense 3+
3x Great Weapon (A3, AP(2))
Regeneration, Tough(3), Undead
Death Bound Hulker [1] - 265 pts
Quality 4+ Defense 5+
Flaming Flail (A4, AP(1), Blast(3), Rending)
Stomp (A2, AP(1))
Fear(3), Regeneration, Slow, Tough(12), Undead
Voidborn Corpse Eater [1] - 465 pts
Quality 4+ Defense 2+
Arm (A6)
Bite (A2, AP(2), Deadly(3))
Poisonned Pincer (A4, AP(1), Poison)
Daemon, Devour, Fear(3), Tough(18)
3