Name [size] | Qua | Def | Equipment | Special Rules | Cost |
---|---|---|---|---|---|
Chrome Mother [1] | 3+ | 3+ | Combat Staff (A6, AP(1)) | Hero, Tough(6), Volt Field | 145pts |
Ion-Runner Specialists [3] | 4+ | 4+ | 3x Ray Carbine (18", A2, AP(1)), 3x CCW (A1) | Fast | 90pts |
Ion-Runners [5] | 4+ | 4+ | 5x Ray Pistol (12", A1), 5x CCW (A2) | Fast | 100pts |
Ion-Runner Champion [1] | 4+ | 4+ | Elite Heavy Ray Pistol (12", A2, AP(1)), CCW (A1) | Fast, Hero, Tough(3) | 45pts |
Terror Beast [1] | 4+ | 2+ | Heavy Claws (A4, AP(1)) | Fear(1), Fearless, Tough(6) | 125pts |
Stalkers [5] | 5+ | 5+ | 5x Ray Pistol (12", A1), 5x CCW (A2) | - | 60pts |
Rat Ogres [3] | 4+ | 3+ | 3x Twin Combat Drills (A4, Rending) | Furious, Tough(3) | 175pts |
Drill Tank [1] | 4+ | 2+ | Tunneling Drill (A8, AP(4)) | Ambush, Fast, Impact(6), Tough(12) | 345pts |
Rat King [1] | 5+ | 4+ | Swarm Attacks (A3, Poison) | Hero, Slow, Tough(6) | 45pts |
Chemists [5] | 5+ | 5+ | 5x Biohazard Vials (12", A1, Indirect, Poison), 5x CCW (A1) | Expert Thrower | 55pts |
Expert Thrower: This model ignores penalties from shooting after moving when using Indirect weapons.
Field Generator: When units where all models have this rule take hits, those hits count as having AP(-1), to a min. of AP(0).
Lead from Behind: Whenever this model's unit fails a morale test that causes it to be Shaken or Routed, it counts as passed instead. Then, roll as many dice as the number of wounds it would take to fully destroy it, and for each result of 1-3 the unit takes one wound, which can't be ignored.
Overcharge: This model and its unit move +1" on Advance, and +2” on Rush/Charge.
Repair: Once per this model's activation, before attacking, if within 2" of a model with Tough, roll one die. On a 2+ you may remove D3 wounds from that model.
Safety in Numbers: Once per this unit's activation, pick 2 friendly units within 12", which get +1 to their next morale test roll.
Volt Field: Once per this unit's activation, pick one friendly unit within 12", which gets Regeneration next time it takes wounds.