Intro
Once, there existed a revered order of nuns known as the Sisters of Harmony. Devoted to purity, serenity, and spiritual enlightenment, they lived secluded lives in the Sanctum of Light, practicing tranquility through gentle harp melodies and quiet contemplation. Yet beneath their calm facade lay an insatiable yearning—a secret craving for deeper, more intense pleasures.
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Background Story
One day, during a grand prayer attended by all the citizens of the nearby city, the peaceful harmonies from their speakers suddenly turned into the relentless, chaotic metal rhythms of the infamous cosmic band "Corrupted Cosmos." Known for music that corrupted both body and soul, the band's dark melodies awoke hidden desires within the Sisters, plunging them into madness. Driven mad by the relentless assault of distorted guitar riffs and demonic rhythms, the Sisters of Harmony descended into a violent frenzy, savagely tearing apart the terrified citizens with their bare hands. Driven by an overwhelming hunger for sensation, the Sisters discovered an intoxicating delight in pain—both inflicted upon others and experienced themselves. Renouncing their former lives, they embraced their new identity as the "Gomorrah Idolaters," dedicating their existence to the relentless pursuit of pleasure through torment. Their corruption grew unchecked, transforming them into monstrous yet alluring figures whose beauty radiated cruel sensuality. Obsessed with the exquisite agony of suffering, they perfected chilling rituals known as "flesh sculpting," where every scream brought them indescribable joy. Clad in spiked armor and dark attire that mirrored their sadistic nature, they reveled in gatherings filled with violent, haunting music, celebrating pain as the highest form of pleasure. Their reputation spread as they traveled across countless worlds, endlessly seeking new victims and sensations. Their temple, once a sanctuary of purity and harmony, now stands as a decadent haven of evil and debauchery. Its halls echo with sinister laughter and screams, a chilling testament to the darkness that consumes all who enter. Now it’s called Sinbound Temple. Feared and whispered about in dread-filled legends, the Gomorrah Idolaters are forever marked as beings driven by a twisted pursuit of pleasure through pain, both their own and that of their unfortunate prey.
Name [size] | Qua | Def | Equipment | Special Rules | Cost |
---|---|---|---|---|---|
Blasphemous Procession [1] | 3+ | 3+ | Devastating Look (12", A2, AP(2), Deadly(3)), Fists of Slaves (A8) | Caster(3), Hero, Impact(4), Tough(12) | 315pts |
Hight Gomorrah Haseki [1] | 3+ | 4+ | Energy Sword (A2, AP(1), Rending) | Fast, Hero, Tough(3) | 55pts |
Liberated Eve [1] | 3+ | 3+ | Blessed Spear (A2, AP(2), Deadly(3), Lance), Blessed Sword (A6, AP(1), Rending) | Daemon, Fearless, Hero, Regeneration, Tough(9), Unique, Very Fast | 365pts |
Ozzy "Hellbringer" [1] | 3+ | 3+ | Rapid Heavy Flamer (12", A2, AP(1), Blast(3), Reliable), CCW (A4) | Fast, Fear(1), Hero, Tough(6), Unique | 175pts |
Hospital Spinner [1] | 3+ | 4+ | Instruments of Pleasure (A3, AP(1), Rending) | Fast, Hero, Tough(3) | 65pts |
Gamorrah Soloist [1] | 3+ | 3+ | Explosion of Disharmony (18", A2, Reliable, Shock), CCW (A2) | Fast, Hero, Impact(2), Tough(6) | 135pts |
Sound Relict Bringer [1] | 3+ | 4+ | Energy Sword (A2, AP(1), Rending) | Cursed Banner , Fast, Hero, Tough(3) | 70pts |
Mirael "Voluptuousness Fire" [1] | 3+ | 4+ | Psi Fire (12", A3, Reliable, Flux), Cursed Heavy Sword (A3, AP(1), Reap) | Caster(3), Fast, Hero, Monstrous Will, Tough(3), Unique | 165pts |
Elza "Tribe betrayer" [1] | 3+ | 4+ | Cursed Heavy Spear (A3, AP(1), Counter, Reap) | Ambush, Fast, Fear(2), Fearless, Flying, Hero, Tough(3), Unique | 120pts |
Nebula "Keeper of Disorder" [1] | 3+ | 3+ | Heavy Energy Hammer (A1, AP(1), Blast(3)) | Banner, Counter-Attack, Fast, Fear(1), Hero, Tough(3), Unique | 95pts |
Gomorrah Idolaters [5] | 4+ | 4+ | 5x Heavy Rifle (24", A1, AP(1)), 5x CCW (A1) | Fast | 115pts |
Gommorah Angels [3] | 4+ | 4+ | 3x Heavy Pistol (12", A1, AP(1)), 3x Energy Sword (A2, AP(1), Rending) | Ambush, Fast, Flying | 100pts |
Gommorah Heavy Support [3] | 4+ | 4+ | 3x Heavy Machinegun (30", A3, AP(1)), 3x CCW (A1) | Hit & Run | 220pts |
Gomorrah Vanguard [3] | 4+ | 4+ | 3x Magnificent Spear (A3, AP(2), Lance) | Fast, Scary Shields | 120pts |
Living Mannequins [5] | 4+ | 6+ | 5x Dual Hand Weapons (A2) | Fast, Scout | 75pts |
Liberated Slaves [5] | 4+ | 6+ | 5x Cursed Weapon (A2, AP(1)) | Fast, Frenzy, Mutations | 140pts |
Gommorah APC [1] | 4+ | 2+ | Heavy Machinegun (30", A3, AP(1)), Storm Rifle (24", A3, AP(1)) | Impact(3), Tough(6), Transport(11), Very Fast | 230pts |
Gommorah Battle Tank [1] | 4+ | 2+ | Battle Cannon (30", A2, AP(2), Blast(3)), Heavy Machinegun (30", A3, AP(1)), Storm Rifle (24", A3, AP(1)) | Impact(6), Tough(12), Very Fast | 425pts |
Gommorah Artillery Tank [1] | 4+ | 2+ | Heavy Machinegun (30", A3, AP(1)), Rocket Launcher (30", A2, AP(1), Blast(3), Indirect), Storm Rifle (24", A3, AP(1)) | Impact(3), Tough(9), Very Fast | 360pts |
Gommorah Incinerator [1] | 4+ | 2+ | Heavy Machinegun (30", A3, AP(1)), Storm Rifle (24", A3, AP(1)), Twin Heavy Flamer (12", A2, AP(1), Blast(3), Reliable) | Impact(3), Tough(9), Transport(6), Very Fast | 335pts |
Battle Aura: Once per this unit's activation, pick 2 friendly units within 12", which get +1 to hit next time they fight in melee.
Blessing of Lust: This model and its unit move +1" on Advance, and +2” on Rush/Charge.
Counter-Attack: Strikes first when charged.
Cursed Banner : Once per this unit's activation, pick 2 friendly units within 12", which get +1 to their next morale test roll.
Daemon: This model may be deployed as if it had Ambush or Scout, but only up to half of the units with this rule in the army may deploy using one or the other (rounding up).
Enchanting Song: Once per this unit's activation, before attacking, pick one enemy unit within 12", which must take a morale test. If failed, you may move it by up to 6" in any direction.
Flux: Unmodified rolls of 6 to hit deal one extra hit (only the original hit counts as a 6 for special rules).
Frenzy: Counts as having Furious and gets AP(+1) when charging.
Hit & Run: This model and its unit may move by up to 3" after shooting.
Monstrous Will: When this model and its unit take a wound, roll one die, and on a 6+ it is ignored. If the wound was from a spell, then it is ignored on a 2+ instead.
Mutations: When in melee, roll one die and apply one bonus to all models with this rule. On a 1-3 attacks get Rending, on a 4-6 attacks get AP(+1).
Pain Master : This model and its unit get Regeneration, and +1 to hit in melee.
Perverted Rituals: This model and its unit get +1 to Regeneration rolls.
Reap: Enemies that roll to block hits from this weapon take one extra wound for each unmodified result of 1 that they roll.
Scary Shields: Enemies get -1 to hit in melee when attacking units where all models have this rule.
Shock: Unmodified rolls of 6 to hit deal two extra hits (only the original hit counts as a 6 for special rules).
Song of Horror: Once per this unit's activation, before attacking, pick one enemy unit within 12", which gets -2 to its next morale test roll.
Song of Suffering: Once per this model's activation, before attacking, roll 2 dice. For each 4+ one enemy unit within 18" takes one hit with Blast(3).
Take Aim: Once per this unit's activation, before attacking, pick one friendly unit within 12", which gets +1 to hit next time it shoots.
Unique: This unit may only be taken once per army.
Very Fast: Moves +4" when using Advance, and +8” when using Rush/Charge.