Intro
The Gangs of New Eden are various factions of violent and deranged outlaws that wage eternal gang wars on the streets of New Eden. These gangs are joined by mercenaries which are not bound to any particular gang, and which fight for anyone that can provide riches or a worthy cause.
About OPR
OPR (www.onepagerules.com) is the home of many free games which are designed to be fast to learn and easy to play.
This project was made by gamers for gamers and it can only exist thanks to the support of our awesome community.
If you want to help us in making more awesome content, you can support us on www.patreon.com/onepagerules
Thank you for playing!
Background Story
More coming soon...
Name [size] | Qua | Def | Equipment | Special Rules | Cost |
---|---|---|---|---|---|
Berserker Leader [1] | 4+ | 5+ | Heavy Pistol (12", A1, AP(1)), CCW (A2) | Furious, Hero, Tough(3) | 35pts |
Berserker Champion [1] | 5+ | 5+ | Pistol (12", A1), CCW (A2) | Furious, Hero, Tough(3) | 25pts |
Berserker Veteran Gunner [1] | 4+ | 5+ | Heavy Rifle (24", A1, AP(1)), CCW (A1) | Furious | 20pts |
Berserker Fighters [3] | 5+ | 5+ | 6x CCW (A1) | Furious | 30pts |
Berserker Forge-Native [1] | 4+ | 5+ | Heavy Weld-Gun (12", A4, AP(1)), CCW (A1) | Furious, Scout | 35pts |
Berserker Gunners [3] | 5+ | 5+ | 3x Rifle (24", A1), 3x CCW (A1) | Furious | 40pts |
Berserker Veteran Fighters [3] | 4+ | 5+ | 6x CCW (A1) | Furious | 40pts |
Berserker Maw-Biker [1] | 4+ | 5+ | Pistol (12", A1), Hand Weapon (A2) | Fast, Furious, Impact(1), Tough(3) | 45pts |
Forge Croc [1] | 4+ | 5+ | Crushing Jaw (A3, AP(1)) | Devour, Furious, Strider, Tough(3) | 45pts |
Berserker Forge-Stimmer [1] | 4+ | 5+ | 2x Wrist-GLS (18", A2, Ignores Cover), CCW (A1) | Furious, Tough(3) | 50pts |
Berserker Behemoth [1] | 3+ | 4+ | Mutant Fist (A3, AP(2)) | Fearless, Furious, Tough(3) | 65pts |
Devour: Whenever this model attacks in melee, roll one die. On a roll of 6+ the target takes 1 wound.
Hold the Line: Whenever a friendly unit within 12" fails a morale test that causes it to be Shaken or Routed, it counts as passed instead. Then, roll as many dice as the number of wounds it would take to check for wound effects, and for each result of 1-3 the unit takes one wound, which can't be ignored.
Warning Cry: Enemy units using Ambush must be set up over 12" away from this model.