GFF - Berserker Clans v3.4.4

Intro

The Gangs of New Eden are various factions of violent and deranged outlaws that wage eternal gang wars on the streets of New Eden. These gangs are joined by mercenaries which are not bound to any particular gang, and which fight for anyone that can provide riches or a worthy cause.

About OPR

OPR (www.onepagerules.com) is the home of many free games which are designed to be fast to learn and easy to play.

This project was made by gamers for gamers and it can only exist thanks to the support of our awesome community.

If you want to help us in making more awesome content, you can support us on www.patreon.com/onepagerules

Thank you for playing!

Background Story

More coming soon...

Created by: Gaetano Ferrara
1
GFF - Berserker Clans v3.4.4
Name [size] Qua Def Equipment Special Rules Cost
Berserker Leader [1]
4+
5+
Heavy Pistol (12", A1, AP(1))CCW (A2)
Furious, Hero, Tough(3)
35pts
Berserker Champion [1]
5+
5+
Pistol (12", A1)CCW (A2)
Furious, Hero, Tough(3)
25pts
Berserker Veteran Gunner [1]
4+
5+
Heavy Rifle (24", A1, AP(1))CCW (A1)
Furious
20pts
Berserker Fighters [3]
5+
5+
6x CCW (A1)
Furious
30pts
Berserker Forge-Native [1]
4+
5+
Heavy Weld-Gun (12", A4, AP(1))CCW (A1)
Furious, Scout
35pts
Berserker Gunners [3]
5+
5+
3x Rifle (24", A1)3x CCW (A1)
Furious
40pts
Berserker Veteran Fighters [3]
4+
5+
6x CCW (A1)
Furious
40pts
Berserker Maw-Biker [1]
4+
5+
Pistol (12", A1)Hand Weapon (A2)
Fast, Furious, Impact(1), Tough(3)
45pts
Forge Croc [1]
4+
5+
Crushing Jaw (A3, AP(1))
Devour, Furious, Strider, Tough(3)
45pts
Berserker Forge-Stimmer [1]
4+
5+
2x Wrist-GLS (18", A2, Ignores Cover)CCW (A1)
Furious, Tough(3)
50pts
Berserker Behemoth [1]
3+
4+
Mutant Fist (A3, AP(2))
Fearless, Furious, Tough(3)
65pts
Special Rules

Devour: Whenever this model attacks in melee, roll one die. On a roll of 6+ the target takes 1 wound.

Hold the Line: Whenever a friendly unit within 12" fails a morale test that causes it to be Shaken or Routed, it counts as passed instead. Then, roll as many dice as the number of wounds it would take to check for wound effects, and for each result of 1-3 the unit takes one wound, which can't be ignored.

Warning Cry: Enemy units using Ambush must be set up over 12" away from this model.

Berserker Clans Army Spells
Foresight (1): Target 2 friendly units within 12" get +1 to hit rolls next time they shoot.
Flame Breath (1): Target enemy unit within 12" takes 1 hit with AP(2).
Protective Dome (2): Target 6 friendly units within 12" get Stealth next time they are shot at.
Expel (2): Target enemy unit within 12" takes 1 hit with AP(2) and Deadly(3).
Psychic Speed (3): Target 4 friendly units within 12" get +3" next time they Advance, or +6" next time they Rush/Charge.
Tempest (3): Target enemy unit within 18” takes 2 hits with Blast(3).
2
GFF - Berserker Clans v3.4.4
Berserker Leader [1] - 35 pts
Quality 4+ Defense 5+
CCW (A2)
Heavy Pistol (12", A1, AP(1))
Furious, Hero, Tough(3)
Replace Heavy Pistol and CCW:
+5pts 2x CCW (A2)
+5pts Heavy Smashing Weapon (A1, AP(1), Blast(3))
+5pts 2x Heavy Pistol (12", A1, AP(1))Knife (A1)
+15pts Heavy Piercing Weapon (A1, AP(3), Deadly(3))
+30pts Heavy Energy Weapon (A4, AP(2), Rending)
+35pts Heavy Great Weapon (A4, AP(4))
Replace any Heavy Pistol:
+5pts Plasma Pistol (12", A1, AP(4))
Replace Heavy Pistol:
+5pts Fusion Pistol (6", A1, AP(4), Deadly(3))
+5pts Flamer Pistol (6", A1, Blast(3), Reliable)
+5pts Shotgun (12", A2, AP(1))
+5pts Shred Pistol (9", A2, Rending)
+5pts Combat Shotgun (12", A3)
+10pts Rivet Shooter (12", A2, AP(1), Rending)
+20pts Master Heavy Rifle (24", A2, AP(1))
+45pts Master Sniper Rifle (30", A2, AP(1), Reliable)
Take one Heavy Pistol attachment:
+5pts Plasma-Mod (24", A1, AP(4), Limited)
Take one Master Heavy Rifle attachment:
+5pts Fusion-Mod (12", A1, AP(4), Deadly(3), Limited)
+5pts Flamer-Mod (12", A1, Blast(3), Limited, Reliable)
+5pts Plasma-Mod (24", A1, AP(4), Limited)
+5pts Shred-Mod (18", A2, Limited, Rending)
Replace any CCW:
+10pts Energy Weapon (A2, AP(1), Rending)
+15pts Great Weapon (A2, AP(3))
Upgrade with any:
+5pts Beast Companion (Warning Cry)
+30pts Icon Bearer (Fear(3))
Upgrade with one:
+10pts Forge Boss (Pit Fighter)
+10pts Tyrant (Hold the Line)
+20pts Berserker Psychic (Caster(2))
Berserker Champion [1] - 25 pts
Quality 5+ Defense 5+
CCW (A2)
Pistol (12", A1)
Furious, Hero, Tough(3)
Upgrade with one:
+10pts Forge Boss (Pit Fighter)
+10pts Tyrant (Hold the Line)
+20pts Berserker Psychic (Caster(2))
Replace Pistol and CCW:
free 2x Pistol (12", A1)Knife (A1)
+5pts 2x CCW (A2)
+5pts Plasma-Mod (24", A1, AP(4), Limited)Pistol (12", A1)CCW (A2)
Replace any Pistol:
+5pts Plasma Pistol (12", A1, AP(4))
Replace Pistol:
+5pts Fusion Pistol (6", A1, AP(4), Deadly(3))
+5pts Shotgun (12", A2, AP(1))
+5pts Shred Pistol (9", A2, Rending)
+5pts Combat Shotgun (12", A3)
+5pts Flamer Pistol (6", A1, Blast(3), Reliable)
+10pts Master Rifle (24", A2)
+10pts Rivet Shooter (12", A2, AP(1), Rending)
Replace any CCW:
+10pts Energy Weapon (A2, AP(1), Rending)
+10pts Great Weapon (A2, AP(3))
Upgrade with:
+5pts Beast Companion (Warning Cry)
Berserker Veteran Gunner [1] - 20 pts
Quality 4+ Defense 5+
CCW (A1)
Heavy Rifle (24", A1, AP(1))
Furious
Replace Heavy Rifle:
free Combat Shotgun (12", A3)
+5pts Rivet Shooter (12", A2, AP(1), Rending)
+15pts Sniper Rifle (30", A1, AP(1), Reliable)
+20pts Rocket Launcher (18", A1, AP(2), Deadly(3))
+20pts Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
+30pts Heavy Machinegun (30", A3, AP(1))
Take one Heavy Rifle attachment:
+5pts Fusion-Mod (12", A1, AP(4), Deadly(3), Limited)
+5pts Flamer-Mod (12", A1, Blast(3), Limited, Reliable)
+5pts Plasma-Mod (24", A1, AP(4), Limited)
+5pts Shred-Mod (18", A2, Limited, Rending)
Berserker Fighters [3] - 30 pts
Quality 5+ Defense 5+
6x CCW (A1)
Furious
Replace any 2x CCW:
+5pts Pistol (12", A1)Hand Weapon (A2)
+5pts Twin Pistol (12", A2)Knife (A1)
Replace one Pistols:
+5pts Plasma Pistol (12", A1, AP(4))
+5pts Shotgun (12", A2, AP(1))
+5pts Shred Pistol (9", A2, Rending)
Replace any Hand Weapon:
+10pts Energy Weapon (A2, AP(1), Rending)
+10pts Great Weapon (A2, AP(3))
Replace any CCW:
+5pts Energy Weapon (A1, AP(1), Rending)
+5pts Great Weapon (A1, AP(3))
Berserker Forge-Native [1] - 35 pts
Quality 4+ Defense 5+
CCW (A1)
Heavy Weld-Gun (12", A4, AP(1))
Furious, Scout
Replace Heavy Weld-Guns and CCW:
+5pts Rock Sawblade (A4, Rending)
Berserker Gunners [3] - 40 pts
Quality 5+ Defense 5+
3x CCW (A1)
3x Rifle (24", A1)
Furious
Replace one Rifles:
+5pts Rivet Shooter (12", A2, AP(1), Rending)
+5pts Combat Shotgun (12", A3)
+10pts Fusion Rifle (12", A1, AP(4), Deadly(3))
+10pts Plasma Rifle (24", A1, AP(4))
+10pts Grenade Launcher (24", A1, Blast(3))
+10pts Shred Rifle (18", A2, Rending)
+15pts Flamer (12", A1, Blast(3), Reliable)
Berserker Veteran Fighters [3] - 40 pts
Quality 4+ Defense 5+
6x CCW (A1)
Furious
Replace any 2x CCW:
+5pts Heavy Pistol (12", A1, AP(1))Hand Weapon (A2)
+5pts Twin Heavy Pistol (12", A2, AP(1))Knife (A1)
Replace one 2x CCW:
+5pts Heavy Smashing Weapon (A1, Blast(3))
+15pts Heavy Piercing Weapon (A1, AP(2), Deadly(3))
+20pts Heavy Energy Weapon (A3, AP(1), Rending)
+30pts Heavy Great Weapon (A3, AP(4))
Replace any Heavy Pistol:
+5pts Plasma Pistol (12", A1, AP(4))
+5pts Shotgun (12", A2, AP(1))
+5pts Shred Pistol (9", A2, Rending)
Replace one Heavy Pistol:
+5pts Fusion Pistol (6", A1, AP(4), Deadly(3))
+5pts Flamer Pistol (6", A1, Blast(3), Reliable)
+5pts Combat Shotgun (12", A3)
Replace any Hand Weapon:
+10pts Energy Weapon (A2, AP(1), Rending)
+15pts Great Weapon (A2, AP(3))
Replace any CCW:
+5pts Energy Weapon (A1, AP(1), Rending)
+5pts Great Weapon (A1, AP(3))
Berserker Maw-Biker [1] - 45 pts
Quality 4+ Defense 5+
Hand Weapon (A2)
Pistol (12", A1)
Fast, Furious, Impact(1), Tough(3)
Upgrade with one:
+20pts Grenade Launcher (24", A1, Blast(3))
+40pts Heavy Machinegun (30", A3, AP(1))
Forge Croc [1] - 45 pts
Quality 4+ Defense 5+
Crushing Jaw (A3, AP(1))
Devour, Furious, Strider, Tough(3)
Berserker Forge-Stimmer [1] - 50 pts
Quality 4+ Defense 5+
CCW (A1)
2x Wrist-GLS (18", A2, Ignores Cover)
Furious, Tough(3)
Replace any Energy Weapon:
+5pts Great Weapon (A2, AP(3))
Replace 2x Wrist-GLS and CCW:
+5pts 2x Energy Weapon (A2, AP(1), Rending)
3
GFF - Berserker Clans v3.4.4
Berserker Behemoth [1] - 65 pts
Quality 3+ Defense 4+
Mutant Fist (A3, AP(2))
Fearless, Furious, Tough(3)
4