GF - Mimics v5.1
Name [size] Qua Def Equipment Special Rules Cost
Server Grunt [1]
5+
2+
2x Virojavelins (12", A1, AP(1), Skewer)Cybermorphic Appendage (A1, AP(1), Lance)
Fearless, Hero, Slow, Tough(3)
60pts
Fresh Grunts [5]
5+
4+
5x Virojavelins (12", A1, AP(1), Skewer)5x Cybermorphic Appendage (A1, AP(1), Lance)5x Toxic Chomp (A1, AP(1), Poison, Radiation)
Fearless, Strider
135pts
Hardened Grunts [5]
4+
4+
10x Virojavelins (12", A1, AP(1), Skewer)5x Cybermorphic Appendage (A1, AP(1), Lance)5x Toxic Chomp (A1, AP(1), Poison, Radiation)
Fearless, Strider
225pts
Armoured Grunts [3]
3+
3+
3x Heavy Virojavelins (12", A2, AP(2), Precise, Skewer)3x Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise)3x Toxic Chomp (A1, AP(1), Poison, Radiation)
Fearless, Slow
305pts
Nexus Command Grunt [1]
2+
2+
2x Heavy Virojavelins (12", A2, AP(2), Precise, Skewer)2x Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise)Toxic Chomp (A1, AP(1), Poison, Radiation)
Caster(3), Fearless, Hero, Slow, Tough(6)
345pts
Antennae Drone [1]
4+
2+
2x Barbed Talonstars (6", A1, Ignores Regeneration, Radiation)Cybermorphic Appendage (A1, AP(1), Lance)
Hero, Regeneration, Strider, Tough(3)
65pts
Whiplash Drones [3]
4+
5+
3x Cybermorphic Appendage (A1, AP(1), Lance)3x Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise)
Fast, Fearless, Strider
145pts
Seeker Drones [3]
3+
4+
3x Tendril Rockets (9", A3, AP(1), Exploding Spores)3x Barbed Talonstars (6", A1, Ignores Regeneration, Radiation)9x Cybermorphic Appendage (A1, AP(1), Lance)
Fearless, Strider
210pts
Alpha Command Drone [1]
2+
3+
Heavy Tendril Rockets (12", A3, AP(2), Blast(3), Lock-On, Exploding Spores)Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise)
Caster(2), Fearless, Hero, Psy-Barrier, Strider, Tough(9)
430pts
Hybrid Hunters [3]
3+
2+
3x Heavy Virojavelins (12", A2, AP(2), Precise, Skewer)3x Barbed Talonstars (6", A1, Ignores Regeneration, Radiation)3x Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise)3x Toxic Chomp (A1, AP(1), Poison, Radiation)
Fearless, Strider
335pts
Sporelauncher Artillery [1]
2+
6+
Heavy Tendril Rockets (12", A3, AP(2), Blast(3), Lock-On, Exploding Spores)Heavy Virojavelins (12", A2, AP(2), Precise, Skewer)Tendril Rockets (9", A3, AP(1), Exploding Spores)2x Barbed Talonstars (6", A1, Ignores Regeneration, Radiation)Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise)
Fearless, Hero, Slow, Tough(12)
370pts
Omega Command Hivemind [1]
2+
2+
Temporal Rift Fracture Array (36", A1, AP(4), Counter, Lock-On, Poison, Radiation, Shock)Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise)
Caster(4), Fearless, Hero, Psy-Barrier, Slow, Tough(12)
545pts
Special Rules

Advanced Tactics: Once per this unit's activation, before attacking, pick one other friendly unit within 12", which may move by up to 6".

Battle Aura: Once per this unit's activation, pick 2 friendly units within 12", which get +1 to hit next time they fight in melee.

Cyber-Eyes: Gets +1 to hit when shooting.

Exploding Spores: Enemies that roll to block hits from this weapon take one extra wound for each unmodified result of 1 that they roll.

Pack Hunter: Once per this unit's activation, before attacking, pick one other friendly unit within 12", which may move by up to 6".

Poison Mist: Once per this unit's activation, before attacking, roll one die. On a 4+ two enemy units within 6" take 1 hit with Blast(6) and Poison.

Precise: Gets +1 to hit when attacking.

Protector: Whilst this model and its unit are inside terrain, they get +2 to defense rolls.

Psy-Barrier: When taking a wound, roll one die, and on a 6+ it is ignored. If the wound was from a spell, then it is ignored on a 2+ instead.

Radiation: Enemies that roll to block hits from this weapon take one extra wound for each unmodified result of 1 that they roll.

Rallying Call: Whilst this model and its unit are inside terrain, they get +1 to hit rolls when shooting.

Robot: Whenever a unit where most models have this rule fails a morale test that causes it to be Shaken or Routed, the test counts as passed instead. Then, roll as many dice as the number of wounds it would take to fully destroy it, and for each result of 1-3 the unit takes one wound, which can't be ignored.

Shock: Unmodified rolls of 6 to hit deal two extra hits (only the original hit counts as a 6 for special rules).

Shrouding Mist: Once per this unit's activation, pick 2 friendly units within 12", which get Stealth next time they are shot at.

Skewer: Unmodified rolls of 6 to hit deal two extra hits (only the original hit counts as a 6 for special rules).

Thick Skin: When units where all models have this rule take hits, those hits count as having AP(-1), to a min. of AP(0).

Tunneller: This model counts as having Ambush, and may be deployed up to 1" away from enemy units.

Mimics Army Spells
Synaptic Quantum Entanglement (1): Target 2 enemy units within 18" get -1 to their next morale test roll.
Incendiary Talonstar Barrage (1): Target enemy unit within 18” takes 1 hit with Blast(3).
Long-Lost Purpose (2): Target 2 friendly units within 12" move +2" next time they Advance, or +4" next time they Rush/Charge.
Gamma Wave Distortion (2): Target enemy unit within 12” takes 8 hits.
Viral Hivebonding (3): Target 3 friendly units within 12" get Regeneration next time they take wounds.
Plasma Fluid Projection (3): Target enemy unit within 12" takes 1 hit with AP(4) and Deadly(6).
2
GF - Mimics v5.1
Server Grunt [1] - 60 pts
Quality 5+ Defense 2+
Cybermorphic Appendage (A1, AP(1), Lance)
2x Virojavelins (12", A1, AP(1), Skewer)
Fearless, Hero, Slow, Tough(3)
Upgrade all models with:
+25pts Toxic Emissions (Poison Mist)
Upgrade all models with:
+95pts Omega Visionlink (Advanced TacticsPack Hunter)
Fresh Grunts [5] - 135 pts
Quality 5+ Defense 4+
5x Cybermorphic Appendage (A1, AP(1), Lance)
5x Toxic Chomp (A1, AP(1), Poison, Radiation)
5x Virojavelins (12", A1, AP(1), Skewer)
Fearless, Strider
Upgrade all models with:
+25pts Toxic Emissions (Poison Mist)
Upgrade all models with:
+135pts Frenzy Subroutine (AP(+1) in MeleeFerocious)
Hardened Grunts [5] - 225 pts
Quality 4+ Defense 4+
5x Cybermorphic Appendage (A1, AP(1), Lance)
5x Toxic Chomp (A1, AP(1), Poison, Radiation)
10x Virojavelins (12", A1, AP(1), Skewer)
Fearless, Strider
Upgrade all models with:
+25pts Toxic Emissions (Poison Mist)
Upgrade all models with:
+140pts Frenzy Subroutine (AP(+1) in MeleeFerocious)
Upgrade all models with:
+45pts Nanomachine Payloads (AP(+1) when ShootingIgnores Cover when Shooting)
Upgrade all models with:
+5pts Silica-Tungsten Carapace (Thick Skin)
Upgrade all models with:
+65pts Anti-Grav Gland Dusting (Shrouding MistSpeed BoostStealth)
Armoured Grunts [3] - 305 pts
Quality 3+ Defense 3+
3x Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise)
3x Toxic Chomp (A1, AP(1), Poison, Radiation)
3x Heavy Virojavelins (12", A2, AP(2), Precise, Skewer)
Fearless, Slow
Upgrade all models with:
+25pts Toxic Emissions (Poison Mist)
Upgrade all models with:
+30pts Nanomachine Payloads (AP(+1) when ShootingIgnores Cover when Shooting)
Upgrade all models with:
+5pts Silica-Tungsten Carapace (Thick Skin)
Upgrade all models with:
+60pts Anti-Grav Gland Dusting (Shrouding MistSpeed BoostStealth)
Nexus Command Grunt [1] - 345 pts
Quality 2+ Defense 2+
2x Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise)
Toxic Chomp (A1, AP(1), Poison, Radiation)
2x Heavy Virojavelins (12", A2, AP(2), Precise, Skewer)
Caster(3), Fearless, Hero, Slow, Tough(6)
Upgrade all models with:
+25pts Toxic Emissions (Poison Mist)
Upgrade all models with:
+25pts Nanomachine Payloads (AP(+1) when ShootingIgnores Cover when Shooting)
Upgrade with:
+45pts Forced Defragmentation (Pack Hunter)
Upgrade all models with:
+65pts Chrono-Shifting Biogel Blood (Battle AuraRobot)
Upgrade one model with:
+30pts Embedded Neuro Receiver (Cyber-EyesRallying Call)
Antennae Drone [1] - 65 pts
Quality 4+ Defense 2+
Cybermorphic Appendage (A1, AP(1), Lance)
2x Barbed Talonstars (6", A1, Ignores Regeneration, Radiation)
Hero, Regeneration, Strider, Tough(3)
Upgrade all models with:
+95pts Omega Visionlink (Advanced TacticsPack Hunter)
Upgrade all models with:
+25pts Phase Burrowing (StealthTunneller)
Upgrade all 2x Barbed Talonstars with:
+5pts Molecular Destabilizing Toxins (AP(2)Ignores Regeneration)
Whiplash Drones [3] - 145 pts
Quality 4+ Defense 5+
3x Cybermorphic Appendage (A1, AP(1), Lance)
3x Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise)
Fast, Fearless, Strider
Upgrade all models with:
+95pts Frenzy Subroutine (AP(+1) in MeleeFerocious)
Upgrade all models with:
+15pts Phase Burrowing (StealthTunneller)
Seeker Drones [3] - 210 pts
Quality 3+ Defense 4+
9x Cybermorphic Appendage (A1, AP(1), Lance)
3x Barbed Talonstars (6", A1, Ignores Regeneration, Radiation)
3x Tendril Rockets (9", A3, AP(1), Exploding Spores)
Fearless, Strider
Upgrade all models with:
+105pts Frenzy Subroutine (AP(+1) in MeleeFerocious)
Upgrade all models with:
+20pts Phase Burrowing (StealthTunneller)
Upgrade all 2x Barbed Talonstars with:
+10pts Molecular Destabilizing Toxins (AP(2)Ignores Regeneration)
Upgrade all 2x Tendril Rockets with:
+15pts Designated Synaptic Targeter (Lock-On)
Alpha Command Drone [1] - 430 pts
Quality 2+ Defense 3+
Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise)
Heavy Tendril Rockets (12", A3, AP(2), Blast(3), Lock-On, Exploding Spores)
Caster(2), Fearless, Hero, Psy-Barrier, Strider, Tough(9)
Upgrade all models with:
+75pts Chrono-Shifting Biogel Blood (Battle AuraRobot)
Upgrade one model with:
+85pts Embedded Neuro Receiver (Cyber-EyesRallying Call)
Upgrade with:
+40pts Battlefield Cloud Analysis (Protector)
Hybrid Hunters [3] - 335 pts
Quality 3+ Defense 2+
3x Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise)
3x Toxic Chomp (A1, AP(1), Poison, Radiation)
3x Barbed Talonstars (6", A1, Ignores Regeneration, Radiation)
3x Heavy Virojavelins (12", A2, AP(2), Precise, Skewer)
Fearless, Strider
Upgrade all models with:
+25pts Toxic Emissions (Poison Mist)
Upgrade all models with:
+105pts Frenzy Subroutine (AP(+1) in MeleeFerocious)
Upgrade all models with:
+40pts Nanomachine Payloads (AP(+1) when ShootingIgnores Cover when Shooting)
Upgrade all models with:
+5pts Silica-Tungsten Carapace (Thick Skin)
Sporelauncher Artillery [1] - 370 pts
Quality 2+ Defense 6+
Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise)
2x Barbed Talonstars (6", A1, Ignores Regeneration, Radiation)
Tendril Rockets (9", A3, AP(1), Exploding Spores)
Heavy Tendril Rockets (12", A3, AP(2), Blast(3), Lock-On, Exploding Spores)
Heavy Virojavelins (12", A2, AP(2), Precise, Skewer)
Fearless, Hero, Slow, Tough(12)
Upgrade all models with:
+65pts Nanomachine Payloads (AP(+1) when ShootingIgnores Cover when Shooting)
Upgrade all 2x Tendril Rockets with:
+10pts Designated Synaptic Targeter (Lock-On)
3
GF - Mimics v5.1
Omega Command Hivemind [1] - 545 pts
Quality 2+ Defense 2+
Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise)
Temporal Rift Fracture Array (36", A1, AP(4), Counter, Lock-On, Poison, Radiation, Shock)
Caster(4), Fearless, Hero, Psy-Barrier, Slow, Tough(12)
Upgrade with:
+45pts Forced Defragmentation (Pack Hunter)
Upgrade all models with:
+85pts Chrono-Shifting Biogel Blood (Battle AuraRobot)
Upgrade with:
+40pts Battlefield Cloud Analysis (Protector)
4