Name [size] | Qua | Def | Equipment | Special Rules | Cost |
---|---|---|---|---|---|
Server Grunt [1] | 5+ | 2+ | 2x Virojavelins (12", A1, AP(1), Skewer), Cybermorphic Appendage (A1, AP(1), Lance) | Fearless, Hero, Slow, Tough(3) | 60pts |
Fresh Grunts [5] | 5+ | 4+ | 5x Virojavelins (12", A1, AP(1), Skewer), 5x Cybermorphic Appendage (A1, AP(1), Lance), 5x Toxic Chomp (A1, AP(1), Poison, Radiation) | Fearless, Strider | 135pts |
Hardened Grunts [5] | 4+ | 4+ | 10x Virojavelins (12", A1, AP(1), Skewer), 5x Cybermorphic Appendage (A1, AP(1), Lance), 5x Toxic Chomp (A1, AP(1), Poison, Radiation) | Fearless, Strider | 225pts |
Armoured Grunts [3] | 3+ | 3+ | 3x Heavy Virojavelins (12", A2, AP(2), Precise, Skewer), 3x Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise), 3x Toxic Chomp (A1, AP(1), Poison, Radiation) | Fearless, Slow | 305pts |
Nexus Command Grunt [1] | 2+ | 2+ | 2x Heavy Virojavelins (12", A2, AP(2), Precise, Skewer), 2x Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise), Toxic Chomp (A1, AP(1), Poison, Radiation) | Caster(3), Fearless, Hero, Slow, Tough(6) | 345pts |
Antennae Drone [1] | 4+ | 2+ | 2x Barbed Talonstars (6", A1, Ignores Regeneration, Radiation), Cybermorphic Appendage (A1, AP(1), Lance) | Hero, Regeneration, Strider, Tough(3) | 65pts |
Whiplash Drones [3] | 4+ | 5+ | 3x Cybermorphic Appendage (A1, AP(1), Lance), 3x Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise) | Fast, Fearless, Strider | 145pts |
Seeker Drones [3] | 3+ | 4+ | 3x Tendril Rockets (9", A3, AP(1), Exploding Spores), 3x Barbed Talonstars (6", A1, Ignores Regeneration, Radiation), 9x Cybermorphic Appendage (A1, AP(1), Lance) | Fearless, Strider | 210pts |
Alpha Command Drone [1] | 2+ | 3+ | Heavy Tendril Rockets (12", A3, AP(2), Blast(3), Lock-On, Exploding Spores), Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise) | Caster(2), Fearless, Hero, Psy-Barrier, Strider, Tough(9) | 430pts |
Hybrid Hunters [3] | 3+ | 2+ | 3x Heavy Virojavelins (12", A2, AP(2), Precise, Skewer), 3x Barbed Talonstars (6", A1, Ignores Regeneration, Radiation), 3x Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise), 3x Toxic Chomp (A1, AP(1), Poison, Radiation) | Fearless, Strider | 335pts |
Sporelauncher Artillery [1] | 2+ | 6+ | Heavy Tendril Rockets (12", A3, AP(2), Blast(3), Lock-On, Exploding Spores), Heavy Virojavelins (12", A2, AP(2), Precise, Skewer), Tendril Rockets (9", A3, AP(1), Exploding Spores), 2x Barbed Talonstars (6", A1, Ignores Regeneration, Radiation), Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise) | Fearless, Hero, Slow, Tough(12) | 370pts |
Omega Command Hivemind [1] | 2+ | 2+ | Temporal Rift Fracture Array (36", A1, AP(4), Counter, Lock-On, Poison, Radiation, Shock), Heavy Cybermorphic Appendage (A2, AP(2), Lance, Precise) | Caster(4), Fearless, Hero, Psy-Barrier, Slow, Tough(12) | 545pts |
Advanced Tactics: Once per this unit's activation, before attacking, pick one other friendly unit within 12", which may move by up to 6".
Battle Aura: Once per this unit's activation, pick 2 friendly units within 12", which get +1 to hit next time they fight in melee.
Cyber-Eyes: Gets +1 to hit when shooting.
Exploding Spores: Enemies that roll to block hits from this weapon take one extra wound for each unmodified result of 1 that they roll.
Pack Hunter: Once per this unit's activation, before attacking, pick one other friendly unit within 12", which may move by up to 6".
Poison Mist: Once per this unit's activation, before attacking, roll one die. On a 4+ two enemy units within 6" take 1 hit with Blast(6) and Poison.
Precise: Gets +1 to hit when attacking.
Protector: Whilst this model and its unit are inside terrain, they get +2 to defense rolls.
Psy-Barrier: When taking a wound, roll one die, and on a 6+ it is ignored. If the wound was from a spell, then it is ignored on a 2+ instead.
Radiation: Enemies that roll to block hits from this weapon take one extra wound for each unmodified result of 1 that they roll.
Rallying Call: Whilst this model and its unit are inside terrain, they get +1 to hit rolls when shooting.
Robot: Whenever a unit where most models have this rule fails a morale test that causes it to be Shaken or Routed, the test counts as passed instead. Then, roll as many dice as the number of wounds it would take to fully destroy it, and for each result of 1-3 the unit takes one wound, which can't be ignored.
Shock: Unmodified rolls of 6 to hit deal two extra hits (only the original hit counts as a 6 for special rules).
Shrouding Mist: Once per this unit's activation, pick 2 friendly units within 12", which get Stealth next time they are shot at.
Skewer: Unmodified rolls of 6 to hit deal two extra hits (only the original hit counts as a 6 for special rules).
Thick Skin: When units where all models have this rule take hits, those hits count as having AP(-1), to a min. of AP(0).
Tunneller: This model counts as having Ambush, and may be deployed up to 1" away from enemy units.