GF - Divers of Hell v1.7
Name [size] Qua Def Equipment Special Rules Cost
Hell Marshal [1]
4+
4+
Master Rifle (24", A2)CCW (A1)
Fearless, Hero, Pod Drop(1), Regeneration, Tough(3)
75pts
Scout Marshal [1]
4+
5+
Master Rifle (24", A2)CCW (A1)
Fearless, Hero, Pod Drop(1), Regeneration, Stealth, Tough(3)
75pts
Heavy Marshal [1]
4+
4+
Master Rifle (24", A2)CCW (A1)
Fearless, Hero, Pod Drop(1), Protected, Regeneration, Slow, Tough(3)
75pts
STMC Officer [1]
5+
5+
Carbine (18", A2)CCW (A1)
Disciplined, Fearless, Hero, Tough(3)
35pts
Special Citizens [10]
6+
5+
10x Pistol (12", A1)10x CCW (A2)
-
70pts
SuperTerraMarineCorps [5]
5+
5+
5x Rifle (24", A1)5x CCW (A1)
Disciplined, Fearless
70pts
Hell Divers [3]
4+
4+
3x Master Rifle (24", A2)3x CCW (A1)
Fearless, Pod Drop(1), Regeneration, Tough(3)
225pts
Scout Divers [3]
4+
5+
3x Master Rifle (24", A2)3x CCW (A1)
Fearless, Pod Drop(1), Regeneration, Stealth, Tough(3)
230pts
Heavy Divers [3]
4+
4+
3x Master Rifle (24", A2)3x CCW (A1)
Fearless, Pod Drop(1), Protected, Regeneration, Slow, Tough(3)
220pts
Dive Turrets [3]
3+
4+
3x Machinegun (30", A3)
Immobile, Pod Drop(1), Robot, Tough(3)
225pts
Attack Bike [1]
4+
4+
Machinegun (30", A3)
Fast, Impact(6), Scout, Tough(6)
130pts
Stomper Exosuit [1]
4+
2+
Minigun (24", A4, AP(1))Rocket Launcher (18", A1, AP(2), Deadly(3))Stomp (A2, AP(1))
Fear(1), Fearless, Tough(6)
190pts
Obsidian Exosuit [1]
4+
2+
Twin Autocannon (36", A6, AP(2))Stomp (A2, AP(1))
Fear(1), Fearless, Tough(6)
230pts
Lumberer Exosuit [1]
4+
2+
AT Cannon (30", A1, AP(1), Deadly(3))Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)Stomp (A2, AP(1))
Fear(1), Fearless, Relentless, Tough(6)
190pts
Fast Combat Vehicle [1]
4+
2+
Heavy Machinegun (30", A3, AP(1))
Fast, Impact(3), Tough(6), Transport(6)
165pts
Assault Vehicle [1]
4+
2+
Autocannon (36", A3, AP(2))2x Machinegun (30", A3)
Fast, Impact(6), Tough(9), Transport(6)
305pts
Tank Destroyer [1]
4+
2+
Anti-Tank Cannon (30", A1, AP(3), Deadly(6))Machinegun (30", A3)
Fast, Impact(6), Protected, Tough(9)
325pts
STMC Artillery [1]
4+
2+
ICBM (36", A1, AP(4), Blast(12), Indirect, Limited)
Entrenched, Immobile, Tough(6)
160pts
Diving Eagle [1]
4+
2+
Minigun (24", A4, AP(1))Rocket Pods (24", A2, AP(1), Blast(3))
Aircraft, Tough(6)
235pts
Pelican [1]
4+
2+
Autocannon (36", A3, AP(2))
Aircraft, Tough(6), Transport(11)
215pts
Special Rules

Advanced Tactics: Once per this unit's activation, before attacking, pick one other friendly unit within 12", which may move by up to 6".

Beacon: Friendly units using Ambush may ignore distance restrictions from enemies if they are deployed within 6" of this model.

Beam: Unmodified rolls of 6 to hit deal two extra hits (only the original hit counts as a 6 for special rules).

Company Standard: Once per this unit's activation, pick 2 friendly units within 12", which get +1 to their next morale test roll.

Disciplined: This model gets +1 to hit rolls when shooting at enemies within 12".

Double Time: Once per this unit's activation, before attacking, pick one other friendly unit within 12", which may move by up to 6".

Explode(X): If this model is killed in melee, the attacking unit takes X hits. If this model survives melee, after both sides have finished attacking, it is immediately killed, and the enemy unit takes X hits.

Field Radio: If this unit has a model with the Double Time, Focus Fire or Take Aim rule, then it may use it on units that have a Field Radio up to 24" away.

Focus Fire: Once per this unit's activation, before attacking, pick one friendly unit within 12", which gets AP(+1) next time it shoots.

Orbital Destroyer: This model counts as having Caster(6), but takes 3 wounds whenever it fails to cast a spell.

Pod Drop(X): This model counts as having Ambush, and may be deployed up to 1" away from enemy units. Once deployed, roll X dice. For each 4+ one enemy unit within 3” takes 2 hits with AP(1).

Protected: When units where all models have this rule take hits, those hits count as having AP(-1), to a min. of AP(0).

Repair: Once per this model's activation, before attacking, if within 2" of a model with Tough, roll one die. On a 2+ you may remove D3 wounds from that model.

Robot: Whenever a unit where most models have this rule fails a morale test that causes it to be Shaken or Routed, the test counts as passed instead. Then, roll as many dice as the number of wounds it would take to fully destroy it, and for each result of 1-3 the unit takes one wound, which can't be ignored.

Take Aim: Once per this unit's activation, before attacking, pick one friendly unit within 12", which gets +1 to hit next time it shoots.

Warning Cry: Enemy units using Ambush must be set up over 12" away from this model.

Divers of Hell Army Spells
Static Field (1): Target 2 enemy units within 18" move -1" next time they Advance, or -2" next time they Charge/Rush.
Missile Strike (1): Target enemy unit within 12" takes 1 hit with AP(2) and Deadly(3).
Resupply (2): Target 2 friendly units within 12" get AP(+1) next time they shoot when using a Hold action.
Incendiary Bombs (2): Target enemy unit within 18” takes 1 hit with Blast(6).
Priority Target (3): Target 2 friendly units within 12" get +2 to hit rolls next time they shoot when using a Hold action.
Orbital Cannon (3): Target enemy unit within 12" takes 1 hit with AP(4) and Deadly(6).
2
GF - Divers of Hell v1.7
Hell Marshal [1] - 75 pts
Quality 4+ Defense 4+
CCW (A1)
Master Rifle (24", A2)
Fearless, Hero, Pod Drop(1), Regeneration, Tough(3)
Upgrade with one:
+45pts Commander (Advanced Tactics)
+90pts Stratagems (Orbital Destroyer)
Replace any Master Rifle:
-10pts Master Pistol (12", A2)
free Master Shred Pistol (9", A3, Rending)
+5pts Master Shotgun (12", A3, AP(1))
+5pts Master Carbine (18", A3)
+10pts Master Heavy Rifle (24", A2, AP(1))
+15pts Lightning Gun (24", A2, Lock-On, Rending)
+25pts Master Plasma Rifle (24", A2, AP(4))
+50pts Master Sniper Rifle (30", A2, AP(1), Sniper)
Replace any Master Rifle:
+5pts Grenade Launcher (24", A1, Blast(3))
+10pts Toxin Spewer (12", A1, Blast(3), Poison, Reliable)
+15pts Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
+25pts Heavy Machinegun (30", A3, AP(1))
+30pts Beam Cannon (30", A3, Beam)
+30pts Rail Cannon (30", A1, AP(2), Deadly(3))
+35pts Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On)
+45pts Autocannon (36", A3, AP(2))
Replace any CCW:
+10pts Energy Weapon (A2, AP(1), Rending)
Upgrade two models with one:
+15pts Disposable Rocket (18", A1, AP(2), Deadly(3), Limited)
Upgrade all models with one:
+5pts Environment Gear (Strider)
+10pts UAV Drone (Warning Cry)
+10pts Gun Drone (Drone's Gun (18", A1, Beam))
+10pts Gas Drone (Drone Gas (12", A1, Poison, Reliable))
+10pts Martyr (Explode(2))
Upgrade any model with one:
+15pts Flag of Freedom (Company Standard)
+70pts Bomb Backpack (Explode(12))
+70pts Supply Pack (Ammo Box)
Scout Marshal [1] - 75 pts
Quality 4+ Defense 5+
CCW (A1)
Master Rifle (24", A2)
Fearless, Hero, Pod Drop(1), Regeneration, Stealth, Tough(3)
Upgrade with one:
+45pts Commander (Advanced Tactics)
+90pts Stratagems (Orbital Destroyer)
Replace any Master Rifle:
-10pts Master Pistol (12", A2)
free Master Shred Pistol (9", A3, Rending)
+5pts Master Shotgun (12", A3, AP(1))
+5pts Master Carbine (18", A3)
+10pts Master Heavy Rifle (24", A2, AP(1))
+15pts Lightning Gun (24", A2, Lock-On, Rending)
+25pts Master Plasma Rifle (24", A2, AP(4))
+50pts Master Sniper Rifle (30", A2, AP(1), Sniper)
Replace any Master Rifle:
+5pts Grenade Launcher (24", A1, Blast(3))
+10pts Toxin Spewer (12", A1, Blast(3), Poison, Reliable)
+15pts Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
+25pts Heavy Machinegun (30", A3, AP(1))
+30pts Beam Cannon (30", A3, Beam)
+30pts Rail Cannon (30", A1, AP(2), Deadly(3))
+35pts Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On)
+45pts Autocannon (36", A3, AP(2))
Replace any CCW:
+10pts Energy Weapon (A2, AP(1), Rending)
Upgrade two models with one:
+15pts Disposable Rocket (18", A1, AP(2), Deadly(3), Limited)
Upgrade all models with one:
+5pts Environment Gear (Strider)
+10pts UAV Drone (Warning Cry)
+10pts Gun Drone (Drone's Gun (18", A1, Beam))
+10pts Gas Drone (Drone Gas (12", A1, Poison, Reliable))
+10pts Martyr (Explode(2))
Upgrade any model with one:
+15pts Flag of Freedom (Company Standard)
+70pts Bomb Backpack (Explode(12))
+70pts Supply Pack (Ammo Box)
Heavy Marshal [1] - 75 pts
Quality 4+ Defense 4+
CCW (A1)
Master Rifle (24", A2)
Fearless, Hero, Pod Drop(1), Protected, Regeneration, Slow, Tough(3)
Upgrade with one:
+45pts Commander (Advanced Tactics)
+90pts Stratagems (Orbital Destroyer)
Replace any Master Rifle:
-10pts Master Pistol (12", A2)
free Master Shred Pistol (9", A3, Rending)
+5pts Master Shotgun (12", A3, AP(1))
+5pts Master Carbine (18", A3)
+10pts Master Heavy Rifle (24", A2, AP(1))
+15pts Lightning Gun (24", A2, Lock-On, Rending)
+25pts Master Plasma Rifle (24", A2, AP(4))
+50pts Master Sniper Rifle (30", A2, AP(1), Sniper)
Replace any Master Rifle:
+5pts Grenade Launcher (24", A1, Blast(3))
+10pts Toxin Spewer (12", A1, Blast(3), Poison, Reliable)
+15pts Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
+25pts Heavy Machinegun (30", A3, AP(1))
+30pts Beam Cannon (30", A3, Beam)
+30pts Rail Cannon (30", A1, AP(2), Deadly(3))
+35pts Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On)
+45pts Autocannon (36", A3, AP(2))
Replace any CCW:
+10pts Energy Weapon (A2, AP(1), Rending)
Upgrade two models with one:
+15pts Disposable Rocket (18", A1, AP(2), Deadly(3), Limited)
Upgrade all models with one:
+5pts Environment Gear (Strider)
+10pts UAV Drone (Warning Cry)
+10pts Gun Drone (Drone's Gun (18", A1, Beam))
+10pts Gas Drone (Drone Gas (12", A1, Poison, Reliable))
+10pts Martyr (Explode(2))
Upgrade any model with one:
+15pts Flag of Freedom (Company Standard)
+70pts Bomb Backpack (Explode(12))
+70pts Supply Pack (Ammo Box)
STMC Officer [1] - 35 pts
Quality 5+ Defense 5+
CCW (A1)
Carbine (18", A2)
Disciplined, Fearless, Hero, Tough(3)
Upgrade one model with one:
+45pts Double Time
+45pts Take Aim
+70pts Focus Fire
Replace one Carbine:
free Heavy Rifle (24", A1, AP(1))
+5pts Shotgun (12", A2, AP(1))
3
GF - Divers of Hell v1.7
Special Citizens [10] - 70 pts
Quality 6+ Defense 5+
10x CCW (A2)
10x Pistol (12", A1)
Upgrade one model with one:
+10pts High Priority (Beacon)
+40pts Engineers (Repair)
+45pts Command Team (Advanced Tactics)
Replace any Pistol:
+5pts Heavy Pistol (12", A1, AP(1))
+5pts Plasma Pistol (12", A1, AP(4))
+5pts Shred Pistol (9", A2, Rending)
SuperTerraMarineCorps [5] - 70 pts
Quality 5+ Defense 5+
5x CCW (A1)
5x Rifle (24", A1)
Disciplined, Fearless
Upgrade up to two models with one:
+5pts Disposable Rocket (18", A1, AP(2), Deadly(3), Limited)
Upgrade one model with one:
+5pts Field Radio
Hell Divers [3] - 225 pts
Quality 4+ Defense 4+
3x CCW (A1)
3x Master Rifle (24", A2)
Fearless, Pod Drop(1), Regeneration, Tough(3)
Replace any Master Rifle:
-10pts Master Pistol (12", A2)
free Master Shred Pistol (9", A3, Rending)
+5pts Master Shotgun (12", A3, AP(1))
+5pts Master Carbine (18", A3)
+10pts Master Heavy Rifle (24", A2, AP(1))
+15pts Lightning Gun (24", A2, Lock-On, Rending)
+25pts Master Plasma Rifle (24", A2, AP(4))
+50pts Master Sniper Rifle (30", A2, AP(1), Sniper)
Replace any Master Rifle:
+5pts Grenade Launcher (24", A1, Blast(3))
+10pts Toxin Spewer (12", A1, Blast(3), Poison, Reliable)
+15pts Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
+25pts Heavy Machinegun (30", A3, AP(1))
+30pts Beam Cannon (30", A3, Beam)
+30pts Rail Cannon (30", A1, AP(2), Deadly(3))
+35pts Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On)
+45pts Autocannon (36", A3, AP(2))
Replace any CCW:
+10pts Energy Weapon (A2, AP(1), Rending)
Upgrade two models with one:
+15pts Disposable Rocket (18", A1, AP(2), Deadly(3), Limited)
Upgrade all models with one:
+10pts Environment Gear (Strider)
+10pts UAV Drone (Warning Cry)
+30pts Gun Drone (Drone's Gun (18", A1, Beam))
+30pts Gas Drone (Drone Gas (12", A1, Poison, Reliable))
+35pts Martyr (Explode(2))
Upgrade any model with one:
+15pts Flag of Freedom (Company Standard)
+70pts Bomb Backpack (Explode(12))
+70pts Supply Pack (Ammo Box)
Scout Divers [3] - 230 pts
Quality 4+ Defense 5+
3x CCW (A1)
3x Master Rifle (24", A2)
Fearless, Pod Drop(1), Regeneration, Stealth, Tough(3)
Replace any Master Rifle:
-10pts Master Pistol (12", A2)
free Master Shred Pistol (9", A3, Rending)
+5pts Master Shotgun (12", A3, AP(1))
+5pts Master Carbine (18", A3)
+10pts Master Heavy Rifle (24", A2, AP(1))
+15pts Lightning Gun (24", A2, Lock-On, Rending)
+25pts Master Plasma Rifle (24", A2, AP(4))
+50pts Master Sniper Rifle (30", A2, AP(1), Sniper)
Replace any Master Rifle:
+5pts Grenade Launcher (24", A1, Blast(3))
+10pts Toxin Spewer (12", A1, Blast(3), Poison, Reliable)
+15pts Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
+25pts Heavy Machinegun (30", A3, AP(1))
+30pts Beam Cannon (30", A3, Beam)
+30pts Rail Cannon (30", A1, AP(2), Deadly(3))
+35pts Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On)
+45pts Autocannon (36", A3, AP(2))
Replace any CCW:
+10pts Energy Weapon (A2, AP(1), Rending)
Upgrade two models with one:
+15pts Disposable Rocket (18", A1, AP(2), Deadly(3), Limited)
Upgrade all models with one:
+10pts Environment Gear (Strider)
+10pts UAV Drone (Warning Cry)
+30pts Gun Drone (Drone's Gun (18", A1, Beam))
+30pts Gas Drone (Drone Gas (12", A1, Poison, Reliable))
+35pts Martyr (Explode(2))
Upgrade any model with one:
+15pts Flag of Freedom (Company Standard)
+70pts Bomb Backpack (Explode(12))
+70pts Supply Pack (Ammo Box)
4
GF - Divers of Hell v1.7
Heavy Divers [3] - 220 pts
Quality 4+ Defense 4+
3x CCW (A1)
3x Master Rifle (24", A2)
Fearless, Pod Drop(1), Protected, Regeneration, Slow, Tough(3)
Replace any Master Rifle:
-10pts Master Pistol (12", A2)
free Master Shred Pistol (9", A3, Rending)
+5pts Master Shotgun (12", A3, AP(1))
+5pts Master Carbine (18", A3)
+10pts Master Heavy Rifle (24", A2, AP(1))
+15pts Lightning Gun (24", A2, Lock-On, Rending)
+25pts Master Plasma Rifle (24", A2, AP(4))
+50pts Master Sniper Rifle (30", A2, AP(1), Sniper)
Replace any Master Rifle:
+5pts Grenade Launcher (24", A1, Blast(3))
+10pts Toxin Spewer (12", A1, Blast(3), Poison, Reliable)
+15pts Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
+25pts Heavy Machinegun (30", A3, AP(1))
+30pts Beam Cannon (30", A3, Beam)
+30pts Rail Cannon (30", A1, AP(2), Deadly(3))
+35pts Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On)
+45pts Autocannon (36", A3, AP(2))
Replace any CCW:
+10pts Energy Weapon (A2, AP(1), Rending)
Upgrade two models with one:
+15pts Disposable Rocket (18", A1, AP(2), Deadly(3), Limited)
Upgrade all models with one:
+10pts Environment Gear (Strider)
+10pts UAV Drone (Warning Cry)
+30pts Gun Drone (Drone's Gun (18", A1, Beam))
+30pts Gas Drone (Drone Gas (12", A1, Poison, Reliable))
+35pts Martyr (Explode(2))
Upgrade any model with one:
+15pts Flag of Freedom (Company Standard)
+70pts Bomb Backpack (Explode(12))
+70pts Supply Pack (Ammo Box)
Dive Turrets [3] - 225 pts
Quality 3+ Defense 4+
3x Machinegun (30", A3)
Immobile, Pod Drop(1), Robot, Tough(3)
Replace any Machinegun:
free Mines (Explode(6))
+5pts Lightning Gun (24", A2, Lock-On, Rending)
+15pts Mortar (30", A1, Blast(3), Indirect)
+20pts Missile Pod (30", A2, AP(2), Lock-On)
+25pts Rail Cannon (30", A1, AP(2), Deadly(3))
+25pts Minigun (24", A4, AP(1))
+45pts Autocannon (36", A3, AP(2))
Attack Bike [1] - 130 pts
Quality 4+ Defense 4+
Machinegun (30", A3)
Fast, Impact(6), Scout, Tough(6)
Stomper Exosuit [1] - 190 pts
Quality 4+ Defense 2+
Stomp (A2, AP(1))
Rocket Launcher (18", A1, AP(2), Deadly(3))
Minigun (24", A4, AP(1))
Fear(1), Fearless, Tough(6)
Obsidian Exosuit [1] - 230 pts
Quality 4+ Defense 2+
Stomp (A2, AP(1))
Twin Autocannon (36", A6, AP(2))
Fear(1), Fearless, Tough(6)
Lumberer Exosuit [1] - 190 pts
Quality 4+ Defense 2+
Stomp (A2, AP(1))
Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
AT Cannon (30", A1, AP(1), Deadly(3))
Fear(1), Fearless, Relentless, Tough(6)
Fast Combat Vehicle [1] - 165 pts
Quality 4+ Defense 2+
Heavy Machinegun (30", A3, AP(1))
Fast, Impact(3), Tough(6), Transport(6)
Assault Vehicle [1] - 305 pts
Quality 4+ Defense 2+
2x Machinegun (30", A3)
Autocannon (36", A3, AP(2))
Fast, Impact(6), Tough(9), Transport(6)
Replace one Autocannon:
+30pts Heavy Cannon (30", A2, AP(2), Deadly(3))
Tank Destroyer [1] - 325 pts
Quality 4+ Defense 2+
Anti-Tank Cannon (30", A1, AP(3), Deadly(6))
Machinegun (30", A3)
Fast, Impact(6), Protected, Tough(9)
STMC Artillery [1] - 160 pts
Quality 4+ Defense 2+
ICBM (36", A1, AP(4), Blast(12), Indirect, Limited)
Entrenched, Immobile, Tough(6)
Replace one ICBM:
+25pts Twin Missile Launcher (30", A2, AP(2), Deadly(3), Lock-On)
+105pts Artillery Cannon (36", A3, AP(1), Blast(3), Indirect)
Diving Eagle [1] - 235 pts
Quality 4+ Defense 2+
Minigun (24", A4, AP(1))
Rocket Pods (24", A2, AP(1), Blast(3))
Aircraft, Tough(6)
Replace one Rocket Pod:
+45pts Twin Missile Launcher (30", A2, AP(2), Deadly(3), Lock-On)
+50pts Strike Missile (30", A1, AP(3), Deadly(6), Lock-On)
Pelican [1] - 215 pts
Quality 4+ Defense 2+
Autocannon (36", A3, AP(2))
Aircraft, Tough(6), Transport(11)
Upgrade with one:
+20pts Space (Transport(6))
+35pts More Space (Transport(11))
+50pts Even MORE Space (Transport(16))
5
GF - Divers of Hell v1.7 - Narrative Heroes
Name [size] Qua Def Equipment Special Rules Cost
Lore Accurate Gen. Brash [1]
3+
3+
2x Master Heavy Pistol (12", A2, AP(1))CCW (A2)
Fearless, Hero, Protected, Regeneration, Takedown, Tough(3), Unique
105pts
Special Rules

Protected: When units where all models have this rule take hits, those hits count as having AP(-1), to a min. of AP(0).

Takedown: Once per game, when this model attacks in melee, you may pick one model in the unit as its target, and make 1 attack at Quality 2+ with AP(1) and Deadly(3), which is resolved as if it's a unit of 1.

Unique: This unit may only be taken once per army.

Divers of Hell Army Spells
Static Field (1): Target 2 enemy units within 18" move -1" next time they Advance, or -2" next time they Charge/Rush.
Missile Strike (1): Target enemy unit within 12" takes 1 hit with AP(2) and Deadly(3).
Resupply (2): Target 2 friendly units within 12" get AP(+1) next time they shoot when using a Hold action.
Incendiary Bombs (2): Target enemy unit within 18” takes 1 hit with Blast(6).
Priority Target (3): Target 2 friendly units within 12" get +2 to hit rolls next time they shoot when using a Hold action.
Orbital Cannon (3): Target enemy unit within 12" takes 1 hit with AP(4) and Deadly(6).
6
GF - Divers of Hell v1.7
Lore Accurate Gen. Brash [1] - 105 pts
Quality 3+ Defense 3+
CCW (A2)
2x Master Heavy Pistol (12", A2, AP(1))
Fearless, Hero, Protected, Regeneration, Takedown, Tough(3), Unique
Replace one 2x Master Heavy Pistol:
+30pts Scrounged Gun (24", A4, AP(1))
Upgrade with one:
+10pts Brash's Personal JumpPack (Flying)
7