Intro
About Mammoth Factory
Mammoth Factory creates fantasy miniatures compatible with TTRPGs and wargames, as well as 5e adventure modules designed to make use of their minis.
They are dedicated to making gaming products that are high-quality, accessible to all, and useful to GMs and wargamers alike.
You can find FREE paper mini for this army at https://mab.to/cPggoCYAze5Dr/eu1
If you’d like to support them, you can gain access to their miniatures and adventures by signing up at https://www.patreon.com/MammothFactory or https://www.myminifactory.com/users/MammothFactory
About OPR
OPR (www.onepagerules.com) is the home of many free games which are designed to be fast to learn and easy to play.
This project was made by gamers for gamers and it can only exist thanks to the support of our awesome community.
If you want to help us in making more awesome content, you can support us on www.patreon.com/onepagerules
Thank you for playing!
Background Story
Far across the southern seas lies the domain of the Stormtitan Kraken, the great elemental spirit of the ocean and the bringer of its wrath. The sprawling island chains of its realm have long been populated with hardy peoples that revere the kraken as a living god, watching the tide for signs of its passage and ordering their lives around its cyclical travels. Among them are the yakkani, sturdy turtlefolk who live among the isles, practicing ancient druidic arts, and the sahuagin, barbaric amphibians that dwell deep below the waves, in the thermal vents that line the ocean floor.
For generations, these two peoples have been at odds, trading blood for blood in an internecine conflict that has more than once turned the waves red. But as foreign powers expand upon the borders of their domain, seeking to meddle in the affairs of their mutual god, new leaders have found the strength to put aside old feuds.
Now united under the Stormtail Alliance, the worshippers of the Stormtitan wield the power of the ocean itself to defend their homeland. The steady strength of the yakkani and the savage ferocity of the sahuagin combine to make them a force to be reckoned with, their powerful shamanic elders raising great serpents from the depths and commanding the monstrous ocean parasites that thrive upon the scaled body of their kraken-god.
And, in times of utmost need, the Stormtitan itself heeds their call, descending upon the battlefield as a living wave of destruction…
Name [size] | Qua | Def | Equipment | Special Rules | Cost |
---|---|---|---|---|---|
Yakkani Chieftain [1] | 3+ | 3+ | Conch Mace (A4, AP(2), Rending) | Fearless, Hero, Tough(3) | 85pts |
Yakkani Elder [1] | 5+ | 4+ | Staff (A3) | Caster(2), Hero, Tough(3) | 65pts |
Yakkani Sea Weavers [5] | 4+ | 3+ | 5x Serrated Sword (A1, Rending) | - | 70pts |
Yakkani Shinobis [5] | 4+ | 3+ | 5x Shinobi Weapon (A2, AP(1)) | Scout, Stealth, Strider | 120pts |
Sahuagin [5] | 4+ | 5+ | 5x Lightning Strike (18", A1, Chain), 5x Spear (A1, Counter) | - | 110pts |
Chuul [3] | 4+ | 4+ | 3x Pincer (A2, AP(1)), 3x Tentacle Bite (A1, Rending) | Ensnare, Fast, Magic Absorption, Tough(3) | 195pts |
Sea Serpent [1] | 3+ | 4+ | Constrict (A6, AP(2)) | Electric Discharge, Fast, Strider, Tough(6) | 150pts |
Storm Titan [1] | 3+ | 3+ | Body Slam (A4, AP(1), Impact(4)), Tentacle Bite (A6, AP(1), Rending) | Fear(3), Regeneration, Strider, Tough(12) | 330pts |
Chain: Unmodified rolls of 6 to hit deal two extra hits (only the original hit counts as a 6 for special rules).
Commander: Once per this unit's activation, before attacking, pick one other friendly unit within 12", which may move by up to 6".
Electric Discharge: Whenever this model takes a wound in melee, the attacker takes 1 hit.
Ensnare: Enemies get -1 to hit in melee when attacking units where all models have this rule.
Immovable Force: This model and its unit get +1 to defense rolls.
Magic Absorption: When taking a wound, roll one die, and on a 6+ it is ignored. If the wound was from a spell, then it is ignored on a 2+ instead.
Stealth: Enemies get -1 to hit rolls when shooting at units where all models have this rule from over 9" away.
Veteran Guard: This model and its unit get +1 to hit in melee.