AOFR - Titan Tides v3.0

Intro

About Mammoth Factory

Mammoth Factory creates fantasy miniatures compatible with TTRPGs and wargames, as well as 5e adventure modules designed to make use of their minis.

They are dedicated to making gaming products that are high-quality, accessible to all, and useful to GMs and wargamers alike.

You can find FREE paper mini for this army at https://mab.to/cPggoCYAze5Dr/eu1

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About OPR

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This project was made by gamers for gamers and it can only exist thanks to the support of our awesome community.

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Thank you for playing!

Background Story

Far across the southern seas lies the domain of the Stormtitan Kraken, the great elemental spirit of the ocean and the bringer of its wrath. The sprawling island chains of its realm have long been populated with hardy peoples that revere the kraken as a living god, watching the tide for signs of its passage and ordering their lives around its cyclical travels. Among them are the yakkani, sturdy turtlefolk who live among the isles, practicing ancient druidic arts, and the sahuagin, barbaric amphibians that dwell deep below the waves, in the thermal vents that line the ocean floor.

For generations, these two peoples have been at odds, trading blood for blood in an internecine conflict that has more than once turned the waves red. But as foreign powers expand upon the borders of their domain, seeking to meddle in the affairs of their mutual god, new leaders have found the strength to put aside old feuds.

Now united under the Stormtail Alliance, the worshippers of the Stormtitan wield the power of the ocean itself to defend their homeland. The steady strength of the yakkani and the savage ferocity of the sahuagin combine to make them a force to be reckoned with, their powerful shamanic elders raising great serpents from the depths and commanding the monstrous ocean parasites that thrive upon the scaled body of their kraken-god.

And, in times of utmost need, the Stormtitan itself heeds their call, descending upon the battlefield as a living wave of destruction…

Created by: Gaetano Ferrara
Army Book by: Mammoth Factory
Created with Army Forge Studio
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AOFR - Titan Tides v3.0
Name [size] Qua Def Equipment Special Rules Cost
Yakkani Chieftain [1]
3+
3+
Conch Mace (A4, AP(2), Rending)
Fearless, Hero, Tough(3)
85pts
Yakkani Elder [1]
5+
4+
Staff (A3)
Caster(2), Hero, Tough(3)
65pts
Yakkani Sea Weavers [5]
4+
3+
5x Serrated Sword (A1, Rending)
-
70pts
Yakkani Shinobis [5]
4+
3+
5x Shinobi Weapon (A2, AP(1))
Scout, Stealth, Strider
120pts
Sahuagin [5]
4+
5+
5x Lightning Strike (18", A1, Chain)5x Spear (A1, Counter)
-
110pts
Chuul [3]
4+
4+
3x Pincer (A2, AP(1))3x Tentacle Bite (A1, Rending)
Ensnare, Fast, Magic Absorption, Tough(3)
195pts
Sea Serpent [1]
3+
4+
Constrict (A6, AP(2))
Electric Discharge, Fast, Strider, Tough(6)
150pts
Storm Titan [1]
3+
3+
Body Slam (A4, AP(1), Impact(4))Tentacle Bite (A6, AP(1), Rending)
Fear(3), Regeneration, Strider, Tough(12)
330pts
Special Rules

Chain: Unmodified rolls of 6 to hit deal two extra hits (only the original hit counts as a 6 for special rules).

Commander: Once per this unit's activation, before attacking, pick one other friendly unit within 12", which may move by up to 6".

Electric Discharge: Whenever this model takes a wound in melee, the attacker takes 1 hit.

Ensnare: Enemies get -1 to hit in melee when attacking units where all models have this rule.

Immovable Force: This model and its unit get +1 to defense rolls.

Magic Absorption: When taking a wound, roll one die, and on a 6+ it is ignored. If the wound was from a spell, then it is ignored on a 2+ instead.

Stealth: Enemies get -1 to hit rolls when shooting at units where all models have this rule from over 9" away.

Veteran Guard: This model and its unit get +1 to hit in melee.

Titan Tides Army Spells
Protection of the Reef (1): Target friendly unit within 12" gets +1 to defense rolls next time it takes hits.
Crashing Tide (1): Target enemy unit within 18” takes 1 hit with Blast(3).
Fear of the Deep (2): Target 2 enemy units within 18" get -2 to their next morale test roll.
Call Lightning (2): Target enemy unit within 12" takes 4 hits with AP(2).
Ride the Tide (3): Target 2 friendly units within 12" move +3" next time they Advance, or +6" next time they Rush/Charge.
Coral Spear (3): Target enemy unit within 12" takes 1 hit with AP(4) and Deadly(6).
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AOFR - Titan Tides v3.0
Yakkani Chieftain [1] - 85 pts
Quality 3+ Defense 3+
Conch Mace (A4, AP(2), Rending)
Fearless, Hero, Tough(3)
Upgrade with one:
+25pts Veteran Guard
+40pts Immovable Force
+45pts Commander
Yakkani Elder [1] - 65 pts
Quality 5+ Defense 4+
Staff (A3)
Caster(2), Hero, Tough(3)
Yakkani Sea Weavers [5] - 70 pts
Quality 4+ Defense 3+
5x Serrated Sword (A1, Rending)
Upgrade with any:
+5pts Sergeant
+10pts Musician
+15pts Banner
Yakkani Shinobis [5] - 120 pts
Quality 4+ Defense 3+
5x Shinobi Weapon (A2, AP(1))
Scout, Stealth, Strider
Sahuagin [5] - 110 pts
Quality 4+ Defense 5+
5x Lightning Strike (18", A1, Chain)
5x Spear (A1, Counter)
Upgrade with any:
+5pts Sergeant
+10pts Musician
+15pts Banner
Chuul [3] - 195 pts
Quality 4+ Defense 4+
3x Pincer (A2, AP(1))
3x Tentacle Bite (A1, Rending)
Ensnare, Fast, Magic Absorption, Tough(3)
Sea Serpent [1] - 150 pts
Quality 3+ Defense 4+
Constrict (A6, AP(2))
Electric Discharge, Fast, Strider, Tough(6)
Storm Titan [1] - 330 pts
Quality 3+ Defense 3+
Body Slam (A4, AP(1), Impact(4))
Tentacle Bite (A6, AP(1), Rending)
Fear(3), Regeneration, Strider, Tough(12)
Upgrade with one:
+135pts Call the Storm (24", A1, AP(2), Blast(6), Indirect)
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